ENSŌ

Augmented Virtuality Platform

  • Real Assets Integration
  • Design Review
  • Hand Capture

Ensō is a software platform to build and develop hyper-immersive and interactive virtual environment.  Ensō can address professional needs (serious gaming/training) as well as entertainement projects.

Ensō provides a real 360 immersive environment by supporting additional “senses” and by connecting you to the virtual world.

Ensō also breaks the usual “stand-alone” gaming paradigm by offering a real multi-users experience.

 

Ensō can meet different needs in the fields of Training, Marketing & Communication, Simulation or Entertainment.

Training

Direct learning through visual guidance, Integration of experience feedback, Knowledge acquisition ...

Simulation

Immersion in hostile environments, Project review, Validation of designs, Group interactions ...

Marketing & Communication

Let customer's immagination carry one way somewhere, Plan to purchase decision, Provide new experiences, Involve the customer - Interact and engage personally ...

Entertainment

Immersion of the player, Spatialization of displacements and interactions, Increased credibility of situations ...

Training

Direct learning through visual guidance, Integration of experience feedback, Knowledge acquisition ...

Simulation

Immersion in hostile environments, Project review, Validation of designs, Group interactions ...  

Marketing & Communication

Let customer's immagination carry one way somewhere, Plan to purchase decision, Provide new experiences, Involve the customer - Interact and engage personally ...

Entertainment

Immersion of the player, Spatialization of displacements and interactions, Increased credibility of situations ...

Training

Direct learning through visual guidance, Integration of experience feedback, Knowledge acquisition ...

Simulation

Immersion in hostile environments, Project review, Validation of designs, Group interactions ...

Marketing & Communication

Let customer's immagination carry one way somewhere, Plan to purchase decision, Provide new experiences, Involve the customer - Interact and engage personally ...

Entertainment

Immersion of the player, Spatialization of displacements and interactions, Increased credibility of situations ...